Bill & Melinda Gates Center for Computer Science & Engineering (CSE2), University of Washington
3800 E Stevens Way NE, Seattle, WA 98195
I create novel design techniques and interactive systems for the next generation of digital fabrication. Specifically, I study mechanical propoerties to create kinetic objects, develop intelligent design workflows to integrate electronics into creative artifacts, and explore fabrication-assisted solutions to improve accessibility. As shown in the diagram of "Design for Make Research Geology", my research uses a multidisplinary approach: investigating mechanical, material, and electronic properties (the core), developing design techniques and systems (the mantle), and driving three application domains (the crust).
Liang He is a PhD student in the Paul G. Allen School of Computer Science & Engineering at the University of Washington, advised by Jon E. Froehlich. His research is in Human-Computer Interaction (HCI) with a focus on novel design and digital fabrication techniques. Liang has published in top-tier academic conferences in the fields of tangible user interface, fabrication, and interaction techniques, including two best paper awards and one best paper nominee. He receives his Master's in Computational Design from Carnegie Mellon University, Master's in Computer Science and Technology from UCAS, and Bachelor's in Software Engineering from Beihang University. He also worked in the AIECL at HP Labs, in the VIBE group at Microsoft Research, and at Keio-NUS CUTE Center.
Received recognition for CHI 2020 paper review
Received UW GPSS travel grant and Graduate School Conference Travel Award.
PneuFetch accepted to CHI 2020 LBW
Talk at ISCAS, Beijing
Invited HCI Lunch Talk at Stanford
UITalk accepted to ASSETS'19 Poster
Invited to UW MSR Summer Institutes
Start reseach internship at HP Labs
Ondulé accepted to UIST'19 Paper Track
Keio-NUS CUTE Center
CHI'19, CHI'20 LBW AC
UIST'19 Web Co-chair
DIS'20, CHI'16-'20, UIST'19, WAC'19, TEI'17-'18, IDC'17, MobileHCI'16
TEI'17, CHI'14-'15, UIST'14, China Symposium on HCI
Design Services / Other
CHI'15 & CHI'19 SV T-shirt design, Makeability Lab logo design, UIST'19 logo & VI design
Published and maintaining FabGalaxy associated with MIT's online repository for personal fabrication research in HCI and Graphics
Talk. ISCAS, Beijing.
HCI Lunch Talk. Stanford.
Lightning Talk. UW CSE/MSR Summer Institute.
Lecture "Heuristic Evaluation". CSE 440A (Introduction to HCI), UW.
"Video Making". CSE SkillShare Workshop, UW.
Computational Fabrication. UW CSE Colloquia.
Industry Affiliates Research Day, UW, Seattle.
Workshop "3D Modeling with Fusion 360". CSE 590A (Ubiquitous Computing), UW.
Lecture "Intro to Laser Cutting". HCID 521 (Prototyping Studio), UW.
Industry Affiliates Research Day, UW, Seattle.
Tech+Design: Interaction Design for a Purpose. UMD, College Park.
HCIL’s Annual Symposium. UMD, College Park.
Yuebing Liang (Architecture, Tsinghua)
Yawen Zheng (Design/Art, Tsinghua)
Lily Zhao (CSE, UW)
Soumya Jindal (HCDE, UW)
Arjun Simha (High School)
Jessica Chin (Psychology, UW)
Sophie Tian (CSE, UW)
Michelle Lin (CSE, UW)
Joshua Land (ME, UW)
mechanical properties + creativity support
Liang He, Huaishu Peng, Michelle Lin, Ravikanth Konjeti, François Guimbretière, Jon E. Froehlich
Ondulé is an interactive design tool that allows novices to create parameterizable deformation behaviors in 3D-printable models using helical springs and embedded joints. Informed by spring theory and mechanical experiments, we introduce spring and joint-based design techniques and a custom design tool for Rhino.UIST'19 Paper ACM DL Research Video UIST 2019 Talk
mechanical/material properties + interactivity
Liang He, Gierad Laput, Eric Brockmeyer, and Jon E. Froehlich
SqueezaPulse is a technique for embedding interactivity into fabricated objects using soft, passive, low-cost bellow-like structures. When a soft cavity is squeezed, air pulses travel along a flexible pipe and into a unique corrugated tube that shapes the airflow into predictable sound signatures. A microphone captures and identifies these air pulses enabling interactivity.TEI'17 Paper ACM DL Research Video
electronics + creativity + interactivity
Best Paper Award at CHI'17
Best LBW Paper Award at CHI'16
Majeed Kazemitabaar, Jason McPeak, Alexander Jiao, Liang He, Thomas Outing, and Jon E. Froehlich
Wearable construction toolkits present a high barrier of entry for some users, particularly young children (K-6). We introduce MakerWear, a new wearable construction kit for children that uses a tangible, modular approach to wearable creation.CHI'17 Paper ACM DL Research Video
multi-device interaction + interactivity
Kelvin Cheng, Liang He, Xiaojun Meng, David A. Shamma, Dung Nguyen, and Anbarasan T.
With the use of several tablet devices and a shared large display, CozyMaps is a multi-display system that supports real-time collocated collaboration on a shared map. CozyMaps introduces rich user interactions by proposing awareness, notification, and view sharing techniques, to enable seamless information sharing and integration in map-based applications.MobileHCI'15 Paper ACM DL Research Video
material + electronics + accessibility
Liang He, Ruolin Wang, Xuhai Xu
PneuFetch is a light haptic cue-based wearable device that supports blind and visually impaired (BVI) people to fetch nearby objects in an unfamiliar environment. We generate friendly, non-intrusive, and gentle presses and drags to deliver direction and distance cues on BVI user’s wrist and forearm. We contribute (1) an informative survey to understand what haptic feedback is preferred by BVI people for fetching nearby objects; (2) a wearable prototype to deliver on-body touch guidance; and (3) a preliminary user study to validate the feasibility of our approach.CHI'20 LBW Paper ACM DL Research Video
multi-modal interaction + accessibility
Venkatesh Potluri, Liang He, Christine Chen, Jon E. Froehlich, Jennifer Mankoff
Screen reader descriptions do not allow BVI designers to edit and comprehend visual attributes. We introduce a multi-modal and accessible approach for BVI designers to edit visual layouts of webpages while maintaining visual aesthetics. The system includes three parts: an accessible canvas, a code editor, and a controller that checks if the updates violate design guidelines.ASSETS'19 Paper ACM DL Research Video
material properties + accessibility
Liang He, Zijian Wan, Leah Findlater, Jon E. Froehlich
TacTILE is a novel toolchain to more easily create tactile overlays with audio annotations for arbitrary touchscreen graphics (e.g., graphs, pictures, maps). The workflow includes: (i) an annotation tool to add audio to graphical elements, (ii) a fabrication process that generates 3D-printed tactile overlays, and (iii) a custom app for the user to explore graphics with overlays.ASSETS'17 Paper ACM DL Research Video
mechanical properties + interactivity
Ruofei Du, and Liang He
VRSurus is a smart device designed to recognize the puppeteer’s gestures (swiping, shaking and thrusting) and render tactile feedback to enhance the interactivity of physical puppets in virtual reality (VR).CHI'16 EA Paper ACM DL Research Video
material + electronics + accessibility
Liang He, Cheng Xu, Ding Xu, and Ryan Brill
PneuHaptic is a pneumatically-actuated arm-worn haptic interface, triggering a range of tactile sensations on the arm by alternately pressurizing and depressurizing a series of custom molded silicone chambers. By actuating the nodes in different patterns several haptic cues are generated.ISWC'15 Paper ACM DL Research Video
electronics + interactivity
Danli Wang, Liang He, and Keqin Dou
StoryCube is a tangible interactive tool that supports children to interact with virtual objects via a tangible way instead of the use of mouse/keyboard. Children can create a 3D story environment and accomplish story narrations through physical manipulations.Supercomputing'14 Paper ACM DL
Three pieces of laser-cut city landscape maps are made in memory of the three cities that I have stayed so far in the past 6 years in the US. The laser-cut pieces are stacked using adhesive.
Plantie is a movable plant robot that plays as a housekeeper or even a family member. This was awarded "Most Creative Award" at UIST 2014 Student Innovation Contest.
telepuppet.tv is a crowd-sourced storytelling platform that combines augmented-puppetry with on-line video sharing and urban projection.
RingX offers the freedom to use smartphone through gestures (tap, wipe, and knuckle) on any surface.
Shoo! is a LED matrix based game machine and the player has to hit capacitive touchpads to kill falling dots.
Inkative is a circular 3-axis drawing machine that can record and convert fish's movements into certain patterns and strokes on paper.
Tapo instrument is a smart device that converts user's speech into certain pattern of rhythm by tapping on surfaces of different materials.
This smart whisker acts like a live creature and provides color-changing feedback responding to user's proximity and touch. This work is my very first 3D printing project.
The purpose of this project is to create a unique sound experience for users. Eight speakers are installed in a circular plate and programmed to create a multiple-channel spatial sound experience.
Disconnect is designed to engage people on meal table without any disturbs of modern technology, by detecting if the user picks up the phone that is placed beneath the plate over the meal.
Worldwide Issue and Solve Engine is a Silverlight-based web applicaiton that encourages people around the world to discover, discuss, track, and solve compelling problems. People could propose a topic and spread it through the form of drift bottle. Under the supervision of official organizations, these issues would arouse people's awareness.
Pixloud is the first cloud-based photo management with Microsoft Azure platform. Powered by Silverlight, DeepZoom, and Windows Azure, Pixloud provides a tag-centered system that creates a seamless user experience on online photo management.